Book Review Center - Home

Authors: Denise Tyler and Gary Rebholz
277 Pages

In a word? No.

I'm not going to waste my time or yours, ladies and gentlemen: How to Use Flash 5 is simply the worst-planned, least useful Flash book I've ever read.

While the content of other books like the Idiot's Guide and Flash 5 for Win and Mac has been placed in an intelligible order (going from the easier concepts to the harder ones), How to Use Flash 5 bounces between the topics at a dizzying speed.
   







From the moment I began reading How to Use Flash 5 to the moment I put it down, my face held a constant expression of baffled bewilderment. I scanned through the pages of this book with a feeling of awe at how ridiculously elementary it was. If it were written for children, I'd understand; however, there's no indication anywhere that the minimum reading age for this book begins around six.

Despite a bad first impression, I read the book cover to cover and made notes of the things that bothered me most. You can stop reading right here, folks; this book review has officially ended. Because this page has some more space that needs to be filled, though, I'd just like to say a few things to the authors:

  • It was very nice of you to include such in-depth instructions on how to run Flash. However, if someone has to follow your instructions on how to run the program from the Windows Start Menu, they probably don't have a chance in hell of ever being able to make anything in Flash, let alone tie their own shoes.
  • If this is a book that truly "starts from the beginning," why does it begin with showing your readers how to manage assets in the Library, before they even know how to draw anything or create symbols in the first place?
  • I find it interesting how you call the book How to Use Flash 5 when you clearly don't know how to use the program yourself. Isn't instructing people to "Use Flash 4 Selection Style" a little... well, out of date?
  • Any book that promises to teach Flash quickly should start with the fun stuff first, like drawing things and making them move around the stage. Any person who's opened Flash for the first time really wouldn't care less about creating, saving or reusing custom pallettes before they even learned how to draw a line.
  • Speaking of drawing lines, I was also baffled by your choice to show people how to draw a straight line by using the PEN tool, and not the LINE tool. In fact, I went through the whole book and didn't find a single mention of the Line tool. Was it omitted by accident?
  • This supposedly is a book for beginners, yet I find it troubling that the differences between "vector" and "bitmap" images aren't explained, and that it's assumed the reader is well versed in the ways of making images in vector and bitmap programs.
  • And for my next trick, ladies and gentlement, I present to you Part 9, Task 3: The movie clip that magically creates itself, complete with graphics that magically tween themselves, before the authors have even taught a person how to tween.
  • Exhibit H: Part 10, Task 4: The authors show a person how to make a button that goes to the next scene in a movie, BEFORE they actually show someone how to make a new scene in the first place.

Honestly, now: were you guys rushing to get a Flash 5 book on the market to make some quick money? Do you even give a hoot about the unsuspecting people who are going to buy this book?

In a nutshell, it appears as though you came up with a list of items, placed them in random order, then tried to make up for the terrible planning by printing the book in full color. I sincerely feel bad for the folks who picked this book off the shelves of a book store, looked at the outrageously high price, and decided to buy it, thinking a book that costs this much certainly must be good.
 

This book is printed in full color, so it's pretty to look at.
  
No.
   
Buy this book if you'd like me to personally fly to your location and give you a smack upside the head.

Go on, do it.


  

 
© Copyright 1999-2002 XDude.com All rights reserved.