| It took me a bit of reading to realize that
this book is so long (weighing in at over 600 pages) because it's packed with the kind of
information most Flash designers would take for granted, such as what the differences
between FLA and SWF files are. Before I finished reading the book, I came to the
realization that it was by far the best Flash book for beginners I'd ever encountered. For all the times I said other books were thorough and detailed, I'll have to
take it back-- none go into more depth than Foundation Flash 5. Everything this
book does, it does very well and with explanations anyone who's afraid of Flash will feel
comfortable with.
Books like the Idiot's Guide
and Visual QuickStart Guide give easy-to-understand
explanations, and Flash 5 in 24 Hours goes one step
further by structuring its information more like a textbook than a manual. Foundation
Flash 5 pushes this concept further by including "Case Study" sections
which show you, step-by-step, all there is to know about making Flash sites from scratch.
Rather than ordering an assortment of "how to do this" and "how to do
that" lessons like the other books do, this one's laid out to show you everything
from interface design to navigation concepts to content loading and the all-important
matter of file size.
Though most beginner books take a mere step or two up the
mountain of Actionscript a Flash designer will have to learn in order to be successful,
this book's Actionscript sections help you "earn your wings as an 'Intermediate'
Flash user." Going beyond merely adding Stop and Play actions to frames and buttons, Foundation
Flash 5 will show you how to animate objects purely through Actionscript and even how
to create a card-flipping memory game (I'm sure you've seen one before) in Flash. Most
importantly, its introduction to the world of scripting will have you thinking like a true
programming expert and outlines the exact steps you'll need to take in order to accomplish
any task.
Lastly, "High Level Site Design" and
"Futurescape" are two chapters that give a boost to the already powerful content
of this book. They discuss the basic principles of good design, with regards to site
structure, navigation, style, and content. One of this book's authors even shares a few
dissections of his past Flash projects, covering both the right-brained creative thought
process that's involved in making personal/experimentation sites, and the left-brained
approach to applying proper planning to sites for clients. In addition, there are a few
tips given to those who wish to pursue Flash/graphic/web design as a career.
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