|
|
Authors: Derek
Franklin and Brooks Patton
540 Pages |
 |
 |
| First off, the book comes with a CD that's
packed with goodies. What makes this bonus package great is
not only the number of Flash source files it contains (including some really cool
Actionscripting), but also the number of Quicktime movies the authors have included to
make your learning experience easier. If you find that this book's detailed explanations
and illustrations aren't easy enough to understand, watching the included movies will make
it seem as if the authors are sitting right beside you, giving you tips along the way. The book also covers a wider variety of content than any of the other
Flash books I've reviewed, which allows it to appeal to a wider audience. Beginners will
appreciate the fact that it starts with the most basic bits of info, and Intermediates
will appreciate the tips this book has to offer on planning your Flash projects, such as
considering your target audience, the limitations of full-screen animation, frame rate,
and more. In addition, Flash veterans who are looking to increase their knowledge of
Actionscript will love the fact that this book covers just about every Actionscript
function Flash 5 has to offer, and shows that there's usually more than one way to
accomplish a certain task.
|
 |
There isn't much to report here, other than the
possibility that Flash newbies may become intimidated by the early introduction of dynamic
text fields (this bit would probably work better in the "Advanced Interactivity"
section). In addition, some of the code you'll need to type in order to test a few new
features is a little lengthier than it should be. Still, it looks like the authors have
pretty much ironed out the kinks the last book had. The recent version is much less chatty
(and hey, they've even removed the references the last book had to skeletons, the Ten
Commandments and Swiss Army Knives)!
|
 |
This book is a revised edition of Flash 4! Creative Web Animation. Here's a list of what's
been upgraded since the last version.
- The chapter introductions have been shortened, so things get
moving faster.
- The book thoroughly explains Flash 5's new panel-based system,
the new Pen tool is discussed in detail, and the "line and fill effects" are
slightly more detailed.
- There's an in-depth look at text editing and formatting, and
the authors show you how incredibly easy it is to pull data from external files.
- The book illustrates better integration between other
Macromedia programs such as Fireworks, and the fact that you can now import PNGs and still
be able to edit their text.
- Since Flash 5 has WAY more Actionscript functions than Flash 4
did, this book's scripting chapter is obviously larger than the previous one. All the new
functions are explained in a way that makes them easy to understand, and most explanations
use charts or diagrams for extra clarification. Whereas some of the other "Flash
5" books I've recently read still use some of the older Flash 4 Actionscripting (such
as Tell Target), this book shows you which functions have been upgraded, and how to use
the new programming syntax.
- Shared Libraries are also covered in-depth, and the entire
chapter that's devoted to the Movie Explorer will show you what a powerful tool it is for
managing projects.
- Most importantly, much of the book has been restructured,
giving it a more even flow and keeping the relevant information together.
|
 |
| Level of skill this book appeals to: 
Level of recommendation, based on other books reviewed:
Beginners will like the book because it's easy to read
and includes instructional videos on how to use Flash. Intermediates will like it because
it's thorough and detailed, and Advanced users will appreciate that almost all
Actionscript commands are listed with examples on their usage.

|
|